Changeset a5c8461 in Primary

Timestamp:
Jun 13, 2021 9:22:00 PM (3 years ago)
Author:
Jonathan Neufeld <support@…>
Branches:
master
Children:
2bd6119
Parents:
4dd0020
git-author:
Jonathan Neufeld <support@…> (06/13/21 20:06:04)
git-committer:
Jonathan Neufeld <support@…> (06/13/21 21:22:00)
Message:

Mobs that would attack other mobs would get stuck for a bit after reaching their targets, this would lead to gollems getting obliterated by skeletons quite easily. This is because the Vanilla attack AI penalizes mobs that cannot path-find to their targets, and Hydrazine was incorrectly returning a null / unreachable path result in the case the attacking mob's position was the same as (or at) the destination. Hydrazine has been updated to return a non-null completed path object in this edge case scenario.

(No files)

Note: See TracChangeset for help on using the changeset viewer.