Changeset a5c8461 in Primary
- Timestamp:
-
Jun 13, 2021 9:22:00 PM
(3 years ago)
- Author:
- Jonathan Neufeld <support@…>
- Branches:
- master
- Children:
- 2bd6119
- Parents:
- 4dd0020
- git-author:
- Jonathan Neufeld <support@…> (06/13/21 20:06:04)
- git-committer:
- Jonathan Neufeld <support@…> (06/13/21 21:22:00)
- Message:
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Mobs that would attack other mobs would get stuck for a bit after reaching their targets, this would lead to gollems getting obliterated by skeletons quite easily. This is because the Vanilla attack AI penalizes mobs that cannot path-find to their targets, and Hydrazine was incorrectly returning a null / unreachable path result in the case the attacking mob's position was the same as (or at) the destination. Hydrazine has been updated to return a non-null completed path object in this edge case scenario.
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(No files)
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