Changes between Initial Version and Version 1 of Ticket #3, comment 1
- Timestamp:
- 04/10/20 14:17:56 (5 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #3, comment 1
initial v1 6 6 - Introduce random entropy so that paths are non-deterministic 7 7 - Allow a ''timid'' setting for animals and ''bold'' setting for mobs, this influences whether risky / dangerous paths are considered impassible or not 8 - Entities stall path-finding every now and then for some reason 8 9 9 10 Sub-tasks that are complete but require further testing: