Changes between Initial Version and Version 1 of Ticket #3, comment 1


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Timestamp:
Apr 10, 2020 1:47:56 AM (4 years ago)
Author:
jonathan
Comment:

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  • Ticket #3, comment 1

    initial v1  
    66- Introduce random entropy so that paths are non-deterministic
    77- Allow a ''timid'' setting for animals and ''bold'' setting for mobs, this influences whether risky / dangerous paths are considered impassible or not
     8- Entities stall path-finding every now and then for some reason
    89
    910Sub-tasks that are complete but require further testing: