Changes between Initial Version and Version 3 of Ticket #58


Ignore:
Timestamp:
May 25, 2020 6:23:13 PM (4 years ago)
Author:
jonathan
Comment:

Even the price of dirt can increase / decrease, but it can happen slowly. For example, if dirt costs one copper each, consider that it can double to two copper each after someone has bought 100 stacks of dirt or something.

So this implies that each item should increase / decrease by different rates depending on rarity. In fact, I forgot to introduce that concept.

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  • Ticket #58

    • Property Cc indianwells kevin added
  • Ticket #58 – Description

    initial v3  
    32321.  What would the new entity look like? should it have any resemblance to villagers?
    33331.  Isn't this still too redundant? wouldn't it be more sensible to modify the existing villagers?
     34
     35= Rarity =
     36Not all items are created equal, dirt is literally ''dirt cheap'' and diamonds or rhenium ingots are extremely expensive.  This implies two things for each item based on its rarity:
     371.  A starting / initial cost
     381.  The rate of increase / decrease for each item
     39
     40== Issues to Consider ==
     411.  Is the rate of increase / decrease related to the initial cost? or is there any reason they could be independent?
     421.  Does the rate of increase / decrease change? or is it fixed based upon rarity?
     431.  How are initial values for each item going to be calculated?