Changes between Version 3 and Version 5 of Ticket #58


Ignore:
Timestamp:
May 26, 2020 11:15:35 AM (4 years ago)
Author:
jonathan
Comment:

I don't think we should price point everything, some items don't even make sense for sale IMO. I'm going to update the description again. This will be a living document.

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  • Ticket #58 – Description

    v3 v5  
    42421.  Does the rate of increase / decrease change? or is it fixed based upon rarity?
    43431.  How are initial values for each item going to be calculated?
     44
     45= Price Point =
     46How should the initial prices be calculated? it seems there are different categories of items and price pointing everything may be unnecessary:
     471.  **Refuse** - Dirt and netherrack probably fall into this category, generally things that have very little use and are abundant
     481.  **Quest** - Items that pertain to quests and should probably never be sold or even exchanged between players
     491.  **Adventure** - Blocks and items that are very focused and specific to mini-games and side-quests such as the construction materials used by towers in the Twilight Forest.
     501.  **Ingredients** - Anything that is an important ingredient for some recipe
     511.  **Valuable** - Anything that can be considered valuable such as gold bars or gem stones
     521.  **Food** - Edible items for sustenance
     531.  **Tools** - Tools for mining or digging etc.
     541.  **Armaments** - Weapons and armor
     55
     56== Issues to Consider ==
     571.  Should everything have a price point?
     581.  How is it possible to price point absolutely every item?
     591.  Is it possible to price point entire categories instead of price pointing a bazillion items individually?
     601.  Should only an initial and small subset of items be made available for sale?