| 44 | |
| 45 | = Price Point = |
| 46 | How should the initial prices be calculated? it seems there are different categories of items and price pointing everything may be unnecessary: |
| 47 | 1. **Refuse** - Dirt and netherrack probably fall into this category, generally things that have very little use and are abundant |
| 48 | 1. **Quest** - Items that pertain to quests and should probably never be sold or even exchanged between players |
| 49 | 1. **Adventure** - Blocks and items that are very focused and specific to mini-games and side-quests such as the construction materials used by towers in the Twilight Forest. |
| 50 | 1. **Ingredients** - Anything that is an important ingredient for some recipe |
| 51 | 1. **Valuable** - Anything that can be considered valuable such as gold bars or gem stones |
| 52 | 1. **Food** - Edible items for sustenance |
| 53 | 1. **Tools** - Tools for mining or digging etc. |
| 54 | 1. **Armaments** - Weapons and armor |
| 55 | |
| 56 | == Issues to Consider == |
| 57 | 1. Should everything have a price point? |
| 58 | 1. How is it possible to price point absolutely every item? |
| 59 | 1. Is it possible to price point entire categories instead of price pointing a bazillion items individually? |
| 60 | 1. Should only an initial and small subset of items be made available for sale? |