Timeline
Apr 19, 2020:
- 9:24 PM Ticket #15 (Too many Koguls) created by
- Mobs spawn too frequently with more than one player online, especially …
- 8:44 PM Ticket #14 (Mayor's Cap for IndianWells) created by
- Create a custom one-time special hat for the mayor of Glowstone City
- 8:35 PM Ticket #13 (Priority Path-finding) created by
- Animals (typically livestock) causes the server to lag too much …
- 8:17 PM Ticket #12 (Twilight Forest High client-side Latency) created by
- Something is wrong with Twilight Forest and it impacts the client side …
- 6:08 PM Ticket #11 (Make Horses Tougher) created by
- Horses should double damage reduction so that they don't die so …
- 4:07 PM Ticket #10 (Arrows and Orbs Hit Horse of Rider) created by
- when riding a horse, the arrows from bows and the orbs from staffs hit …
- 4:06 PM Ticket #9 (Orb staff orbs attack friendly players inadvertently) created by
- This is probably technically correct because PvP is enabled on the …
- 1:16 PM Changeset in Launcher [53b4332]archive/6.0.x6.0.3 by
- Woops, forgot to update the version
- 1:15 PM Changeset in Launcher [4cc6a9e]archive/6.0.x by
- Missing user agent property to help distinguish the SKCraft launcher …
- 12:50 AM Changeset in Primary [4adac51]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Mobs were congregating at fence gates because Minecraft was reporting …
Apr 18, 2020:
- 11:22 PM Ticket #8 (Mobs congregate at fence gates) created by
- This is due to the Hydrazine Boost path-finding AI. Mobs tend to …
- 11:20 PM Ticket #7 (Mobs try to path through windows) created by
- It appears that mobs try to path through window panes. It is safe to …
- 8:29 PM Changeset in Primary [a52d3a0]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Villagers should be able to climb ladders
- 3:55 PM Ticket #3 (New Path-Finding Sub-system) closed by
- fixed: Released as version 1.0 under MMM 8.6.8-Blackberry
- 2:30 PM Changeset in Primary [17cdbe5]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat8.6.8-Blackberry by
- Merge branch 'feature/path-finding' # Conflicts: # build.gradle
- 2:25 PM Changeset in Primary [37ad616]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Introduce configuration for Hydrazine Boost mod including support for …
- 2:25 PM Changeset in Primary [11b45ab]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Check for head clearance when pathing, this method is a little more …
- 2:25 PM Changeset in Primary [02d26ce]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Incur a minor additional path cost when there is a change in elevation
- 2:25 PM Changeset in Primary [0602835]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Zombies attracted to villagers were aborting and stalling their …
- 2:25 PM Changeset in Primary [2559da3]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Cache the main path-finding node graph and clear it periodically
- 2:25 PM Changeset in Primary [60e2329]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Thanks to the visual debugging aids I wrote I was able to quickly …
- 2:25 PM Changeset in Primary [7ede27c]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Introduced some visual and runtime debugging helpers for …
- 2:25 PM Changeset in Primary [19f8c4d]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Improve Better Wander to use a batch that is proportionate to the area …
- 2:25 PM Changeset in Primary [773f2d0]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Migrate the Better Wander AI task to Hydrazine mod
- 2:25 PM Changeset in Primary [b469427]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- This BCXF was messing-up Hydrazine path-finding. It's unclear at this …
- 2:25 PM Changeset in Primary [a262d5c]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Migrate a generic AI path-finding Vanilla fix BCXF to Hydrazine mod
- 2:25 PM Changeset in Primary [bfd8cc7]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- BCXF patch for EntityCreature? update has different pattern in …
- 2:25 PM Changeset in Primary [269d9a7]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Introduction of Hydrazine path-finding algorithm and implementation, …
Apr 16, 2020:
- 7:53 PM Changeset in Primary [9a2124f]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Ring buffer had some improvements as well, going to keep them even …
- 7:53 PM Changeset in Primary [64efb63]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Remove obsolete BCXFs that attempted to throttle CPU-intensive …
- 7:53 PM Changeset in Primary [a0dddf0]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Revise the sparse spatial map to use a two-tiered hash bucket lookup model
- 7:53 PM Changeset in Primary [6bad00a]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Add union for regular coordinates to the integer axis-aligned bounding-box
- 7:53 PM Changeset in Primary [0ea8e70]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- No clue why this was not supported, are not arrays sometimes in stack …
- 7:50 PM Changeset in Primary [c6aad2b]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- No clue why this was not supported, are not arrays sometimes in stack …
- 7:48 PM Changeset in Primary [8709795]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Hold-over from introducing enhanced arrow BCXF, somehow we're getting …
- 7:46 PM Changeset in Primary [24d954e]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Olivine caused a client crash when unregistering from a bus
- 7:46 PM Changeset in Primary [0a18b9e]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- More Olivine NPE while mucking about with scripts while the manager is open
Apr 10, 2020:
- 12:13 PM Ticket #6 (Gradle Repository Mirror) created by
- Since we are working off a very old version of Forge Gradle (v1.2) …
Apr 3, 2020:
- 1:57 AM Changeset in Primary [59bc0b0]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Increase service stop timeout from 1 minute to 3 minutes (I think the …
Apr 2, 2020:
- 10:44 PM Changeset in Primary [d0b730e]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat8.6.7-Blackberry by
- Lift sensor block was not notifying it's neighbors properly when …
Mar 29, 2020:
- 3:59 AM Changeset in Primary [a6229ac]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat8.6.6-Blackberry by
- Revert spawn weights for creepers and skeletons, introduction of …
- 3:59 AM Changeset in Primary [fdd9428]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Increase Vanilla nether mobs spawn rate, the introduction of Nightmare …
- 3:59 AM Changeset in Primary [35a34b4]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Blocks lying around shouldn't random replace into lava or fire.
- 3:59 AM Changeset in Primary [8b8ca4f]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Should not be able to click items into machines that are currently working.
- 3:59 AM Changeset in Primary [1a776ed]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- "can process" used by alloying machine should take the recipe into account.
- 3:59 AM Changeset in Primary [8c27874]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Fix incorrect reagent deduction calculation for alloying kiln upon produce
- 3:59 AM Changeset in Primary [35927d0]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- Brass alloying recipe produces too much brass
- 3:58 AM Changeset in Primary [ed0437d]bugfix/twilight-forest-freezesfeature/aac-radio-playbackfeature/entity-update-schedulingimproved-boat by
- The system property to specify the Log4J configuration was incorrect
Mar 22, 2020:
- 4:16 PM Ticket #5 (Material-based Buckets) created by
- Currently there is only one type of bucket that can old any fluid …
- 1:13 PM Ticket #4 (Falling Logs Bounce Too Much) created by
- The bouncing logs after felling trees have too much mechanical …
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