= Potion Effect = Visit [wiki:olivine/dsl/types/core core types] for information on primitive and core types such as ''whole number'', or ''duration''. ||= Name =||= Type =||= Description =|| ||`type`||[#effecttype effect type]||The type of effect, click the link ''effect type'' for more possible values.|| ||`amplifier`||whole number||The standard potion amplifier, a value of `0` denotes no amplification, just normal potion effect strength, a value of `1` denotes ''potion name II'' amplification, etc.|| ||`duration`||[wiki:olivine/dsl/types/duration duration]||How long the potion effect will run for|| ||`flags`||special flag||Flags to apply, currently the only supported value is `ambient` and it doesn't even do anything (yet), it looks like junk left behind by Vanilla Minecraft and it's just here for documentation purposes, but also may be introduced in the future.|| == effect type == ||= Olivine Identifier =||= Type (buff or debuff) =||= Vanilla ID =||= Description =|| ||`speed`||buff||1||Movement / run speed|| ||`slowness`||debuff||2||Slowness, the inverted version of movement speed|| ||`haste`||buff||3||Tool speed, i.e. digging|| ||`mining_fatigue`||debuff||4||Mining fatique, the inverted variant of haste|| ||`strength`||buff||5||Total attack damage dealt|| ||`instant_health`||buff||6||Heals a fixed amount of hearts|| ||`instant_damage`||debuff||7||Harming, the inverted variant of instant health (zombies love this one)|| ||`rabbit`||buff||8||Jumping strength, how high you can jump|| ||`nausea`||debuff||9||A very annoying effect that makes your screen swirl making it difficult to do anything|| ||`regeneration`||buff||10||Periodically heal health over time|| ||`resistance`||buff||11||Reduces the damage sustained from magic-based attacks|| ||`fire_resistance`||buff||12||Makes the target more resistant to fire-based damage including fire and/or lava|| ||`water_breathing`||buff||13||Makes the target able to breathe underwater for the entire duration of the effect|| ||`invisibility`||buff||14||Makes the target invisible so long as the target is not wearing any armor or holding anything|| ||`blindness`||debuff||15||Everything is black beyond two or so blocks away from the target|| ||`night_vision`||buff||16||Ability to see in dark areas, does not affect mobs|| ||`hunger`||debuff||17||A DoT (damage over time) for food and saturation, it has the opposite effect of eating normal food|| ||`weakness`||debuff||18||Weakness is the inverted variant of strength, reduces total attack damage dealt|| ||`poison`||debuff||19||A DoT (damage over time) that periodically harms the target|| ||`wither`||debuff||20||The wither effect is another weaker kind of DoT than the poison effect|| ||`health_boost`||buff||21||Temporarily increase the target's maximum health|| ||`absorption`||buff||22||Similar to health boost, this adds a couple of yellow hearts that absorb damage|| ||`saturation`||buff||23||Increases food saturation (I guess, I don't really know)||