= Game Items = Visit [wiki:olivine/dsl/types/core core types] for information on primitive and core types such as `integer`. An `item` expresses a named game item. It is comprised of two parts, the resource group name and the sub-name. The syntax takes one of the two forms: `item &group:name` or `item name` where ''group'' is the resource group name and ''name'' is the name of the item in that resource group. As you may notice, the second form doesn't specify the group, that is because it is optional. If the item is descriptive enough on it's own then Olivine will find it, however, if there is more than one item loaded with the same name (but exist in separate resource groups) then you would use the first syntax approach to be more definitive and mitigate ambiguity. Here is a simple example that expresses an item by name without a resource group, this will cause Olivine to go looking for it in all loaded resource groups: {{{ item &stone }}} Suppose there is another resource group that the `stone` item but you want the ''Minecraft'' one, here's how you express that: {{{ item &minecraft:stone }}} == Attributes == You can also tack-on attributes to your item definition, the syntax is either `item &group:name with attributes` or `item &name with attributes` where ''attributes'' is described as a dictionary in the table below: ||= Name =||= Type =||= Description =|| ||name||text||Custom name of the item|| ||description||text||The ''lore'' of the item (that's just a fancy name for a custom description of the item)|| ||enchantments||list of [wiki:olivine/dsl/attribs/enchantment enchantment]||The list of enchantments the item should have|| ||color||[wiki:olivine/dsl/types/color color]||Color of the item, only applies to leather armor right now|| ||modifiers||[#=itemmodifiers item modifiers]||Item-specific modifiers, click the ''item modifiers'' link for more information|| ||wear||integer||How worn the item is, this isn't how damaged it is but how much it costs to repair it when it becomes damaged|| === Item Modifiers === All these are [wiki:olivine/dsl/attribs/modifier modifier] definitions, click on the link for information on how to define one. These modifiers affect the mob or player holding this item in their hand. * `health` - 'nuff said * `stability` - Knockback resistance * `agility` - Movement / run speed * `strength` - Attack damage dealt == Examples == Here's an item with attributes including enchantments and a modifier: {{{ item &mmm:darksteel_leggings with { name -> "Me pants!" description -> "Git yer own pants! these be mine!" enchantments -> [ { type -> fire_protection; level -> 3 } { type -> unbreaking; level -> 3 } ] modifiers -> { health -> { amount -> 2; operator -> boost } } } }}}