38 | | Water mechanics using copper piping is a little strange, but it is based on the real-life water physics. You'll come to understand this more in-depth when we work on the boiler. |
| 38 | Water mechanics using copper piping is a little strange, but it is based on the real-life water physics. You'll come to understand this more in-depth when we work on the boiler. Now your cooking cauldron will be perpetually filled with water as long as your water source still exists. If your water source disappears then your cooking cauldron will gradually evaporate while cooking as if you were relying on water buckets again, here are some ways your water source can disappear: |
| 39 | * You created a water source high up in the mountains where it is cold and the water source freezes to ice |
| 40 | * Your water source is exposed to daylight and the winter season is starting and your water source freezes to ice |
| 41 | * Some random player or mob placed a block on-top of your intake funnel |
| 42 | * Your piping breaks, possibly due to an explosion, player tampering, or too much water pressure |
| 43 | |
| 44 | Water pressure isn't really a concern with the cooking cauldron, it's very difficult to get the water pressure dangerously high. But, if you decide to experiment (and this is strongly encouraged) and create elaborate piping networks (i.e. using the ''T-section'' or ''3-way'' pipes) then eventually you might start seeing pipes breaking and water pouring out. This happens when the water pressure exceeds the capacity of the copper pipes. One way to get around this is to upgrade to iron pipes, but we'll save that for another tutorial. |