#ifndef __YAMLMATERIALBINDINGS_H__ #define __YAMLMATERIALBINDINGS_H__ #include #include #include namespace genesis { /* TODO: Migrate to Godot class DL_EXPORT YAMLTexBindingsReader : public genesis::ITextureBindingsReader { public: YAMLTexBindingsReader(std::istream & input); ~YAMLTexBindingsReader(); virtual bool load (ITextureBinder * pMatBind); private: YAML::Parser * _pParser; void readBinding (const ITextureBinder::Category enmbcCategory, ITextureBinder * pMatBind, const YAML::Node * pNode); }; */ } #endif