source: Studio/.godot/editor/DeathSpot.tscn-folding-b36fd586fff57349d2c9d99dabdad96c.cfg

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 1.6 KB
Line 
1[folding]
2
3node_unfolds=[NodePath("."), PackedStringArray("Editor Description", "Process", "Visibility", "Transform"), NodePath("Container1"), PackedStringArray("Geometry", "Global Illumination", "Visibility Range", "Transform", "mesh"), NodePath("Container1/StaticBody3D"), PackedStringArray("Transform"), NodePath("Container1/StaticBody3D/CollisionShape3D"), PackedStringArray("Transform"), NodePath("Container2"), PackedStringArray("Transform"), NodePath("Container2/StaticBody3D/CollisionShape3D"), PackedStringArray("Transform"), NodePath("Container3"), PackedStringArray("Transform"), NodePath("Container3/StaticBody3D/CollisionShape3D"), PackedStringArray("Transform"), NodePath("Container4"), PackedStringArray("Transform"), NodePath("Container4/StaticBody3D/CollisionShape3D"), PackedStringArray("Transform"), NodePath("DeathPit"), PackedStringArray("Input", "Collision", "Transform", "Visibility", "Process", "Editor Description", "Reverb Bus", "Audio Bus", "Wind", "Angular Damp", "Linear Damp", "Gravity"), NodePath("DeathPit/PitShape"), PackedStringArray("Visibility", "Transform", "Editor Description", "Process"), NodePath("DeathPit/Deathspot"), PackedStringArray("Geometry", "Transform", "mesh")]
4resource_unfolds=["res://World/DeathSpot.tscn::BoxMesh_0a6pb", PackedStringArray("material"), "res://World/DeathSpot.tscn::BoxShape3D_palh1", PackedStringArray(), "res://World/DeathSpot.tscn::WorldBoundaryShape3D_y7u3y", PackedStringArray(), "res://World/DeathSpot.tscn::PlaneMesh_jxl0k", PackedStringArray("material")]
5nodes_folded=[NodePath("Container1"), NodePath("Container2"), NodePath("Container3"), NodePath("Container4")]
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