source: Studio/.godot/editor/outofbounds.tscn-folding-cfd739f3c514eed1d9296e3bf0446ee9.cfg

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 537 bytes
Line 
1[folding]
2
3node_unfolds=[NodePath("ResetBounds"), PackedStringArray("Gravity", "Linear Damp", "Angular Damp", "Wind", "Audio Bus", "Reverb Bus", "Collision", "Input", "Transform", "Visibility", "Process", "Editor Description"), NodePath("ResetBounds/WorldFloor"), PackedStringArray("Transform", "Visibility", "Process", "Editor Description"), NodePath("ResetBounds/Blanket"), PackedStringArray("Visibility", "Transform")]
4resource_unfolds=["res://World/outofbounds.tscn::WorldBoundaryShape3D_lxlt4", PackedStringArray()]
5nodes_folded=[]
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