[folding] node_unfolds=[NodePath("ResetBounds"), PackedStringArray("Gravity", "Linear Damp", "Angular Damp", "Wind", "Audio Bus", "Reverb Bus", "Collision", "Input", "Transform", "Visibility", "Process", "Editor Description"), NodePath("ResetBounds/WorldFloor"), PackedStringArray("Transform", "Visibility", "Process", "Editor Description"), NodePath("ResetBounds/Blanket"), PackedStringArray("Visibility", "Transform")] resource_unfolds=["res://World/outofbounds.tscn::WorldBoundaryShape3D_lxlt4", PackedStringArray()] nodes_folded=[]