source: Studio/.godot/editor/pinetree.tscn-folding-ce1ac44ea5b65d4149a624696d6eab46.cfg@ 831a978

godot4-dev
Last change on this file since 831a978 was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 553 bytes
RevLine 
[831a978]1[folding]
2
3node_unfolds=[NodePath("StaticBody3D/MeshInstance3D"), PackedStringArray("Skeleton", "Transform", "mesh"), NodePath("StaticBody3D/CollisionShape3D"), PackedStringArray("Transform"), NodePath("StaticBody3D/CollisionShape3D2"), PackedStringArray("Process", "Transform")]
4resource_unfolds=["res://World/pinetree.tscn::PhysicsMaterial_jir2r", PackedStringArray("Resource"), "res://World/pinetree.tscn::CylinderShape3D_l7wxy", PackedStringArray("Resource"), "res://World/pinetree.tscn::CylinderShape3D_g5wie", PackedStringArray()]
5nodes_folded=[]
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