source: Studio/.godot/editor/player.tscn-folding-d267b47f7e81a3258979164d56d0d9c2.cfg

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 1.0 KB
Line 
1[folding]
2
3node_unfolds=[NodePath("."), PackedStringArray("Visibility", "Transform", "Floor", "Editor Description", "collision", "Axis Lock", "Collision", "Input", "Process"), NodePath("Body"), PackedStringArray("Geometry", "Global Illumination", "Process", "Skeleton", "Transform", "Visibility", "Visibility Range", "mesh", "surface_material_override", "Editor Description"), NodePath("CollisionShape3D"), PackedStringArray("Transform", "Visibility", "Process", "Editor Description"), NodePath("Neck"), PackedStringArray("Transform"), NodePath("Neck/Head"), PackedStringArray("Visibility", "Process", "Editor Description", "Transform"), NodePath("Neck/Head/Camera"), PackedStringArray("Editor Description", "Process", "Transform", "Visibility"), NodePath("PlayerInterface"), PackedStringArray("Visibility"), NodePath("Pause"), PackedStringArray("Visibility")]
4resource_unfolds=["res://Player/player.tscn::CapsuleMesh_x4oja", PackedStringArray("Resource"), "res://Player/player.tscn::CapsuleShape3D_ar3eg", PackedStringArray()]
5nodes_folded=[]
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