source: Studio/.godot/editor/tree.tscn-folding-f90f8a20032131f3cea48578488e2641.cfg

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 662 bytes
Line 
1[folding]
2
3node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("StaticBody3D"), PackedStringArray("physics_material_override"), NodePath("StaticBody3D/MeshInstance3D"), PackedStringArray("Transform", "mesh"), NodePath("StaticBody3D/Base"), PackedStringArray("Transform"), NodePath("StaticBody3D/Branch1"), PackedStringArray("Transform"), NodePath("StaticBody3D/Branch2"), PackedStringArray("Transform")]
4resource_unfolds=["res://World/tree.tscn::PhysicsMaterial_jir2r", PackedStringArray(), "res://World/tree.tscn::CylinderShape3D_l7wxy", PackedStringArray(), "res://World/tree.tscn::CapsuleShape3D_41nil", PackedStringArray()]
5nodes_folded=[]
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