source: Studio/.godot/editor/world.tscn-folding-89647171d5d7bdb8a088d65cc9aa3a3a.cfg@ 831a978

godot4-dev
Last change on this file since 831a978 was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 1.3 KB
RevLine 
[831a978]1[folding]
2
3node_unfolds=[NodePath("Player"), PackedStringArray("Transform"), NodePath("WorldEnvironment"), PackedStringArray("Process", "environment"), NodePath("TerrainObjects/Pine/Pine"), PackedStringArray("Transform"), NodePath("TerrainObjects/Pine/Pine2"), PackedStringArray("Transform"), NodePath("TerrainObjects/Floor"), PackedStringArray("Transform", "mesh"), NodePath("TerrainObjects/Floor/Wall1"), PackedStringArray("Transform"), NodePath("TerrainObjects/Deciduous"), PackedStringArray("Transform"), NodePath("TerrainObjects/Slope/Slope tall"), PackedStringArray("Transform"), NodePath("TerrainObjects/Slope/Slope edge"), PackedStringArray("Geometry", "Transform", "Visibility"), NodePath("TerrainObjects/Pit"), PackedStringArray("Transform", "Visibility", "Process", "Editor Description"), NodePath("TerrainObjects/outofbounds"), PackedStringArray("Transform")]
4resource_unfolds=["res://World/world.tscn::Environment_2nvw6", PackedStringArray("Ambient Light", "Background", "Sky", "Volumetric Fog", "sky"), "res://World/floor.tscn::BoxMesh_xv1ew", PackedStringArray("Resource", "material"), "res://World/wall.tscn::BoxMesh_e4s22", PackedStringArray("material"), "res://World/Slope.tscn::BoxMesh_cjonc", PackedStringArray("material")]
5nodes_folded=[NodePath("TerrainObjects/Pine"), NodePath("TerrainObjects/Floor"), NodePath("TerrainObjects/Slope")]
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