[folding] node_unfolds=[NodePath("Player"), PackedStringArray("Transform"), NodePath("WorldEnvironment"), PackedStringArray("Process", "environment"), NodePath("TerrainObjects/Pine/Pine"), PackedStringArray("Transform"), NodePath("TerrainObjects/Pine/Pine2"), PackedStringArray("Transform"), NodePath("TerrainObjects/Floor"), PackedStringArray("Transform", "mesh"), NodePath("TerrainObjects/Floor/Wall1"), PackedStringArray("Transform"), NodePath("TerrainObjects/Deciduous"), PackedStringArray("Transform"), NodePath("TerrainObjects/Slope/Slope tall"), PackedStringArray("Transform"), NodePath("TerrainObjects/Slope/Slope edge"), PackedStringArray("Geometry", "Transform", "Visibility"), NodePath("TerrainObjects/Pit"), PackedStringArray("Transform", "Visibility", "Process", "Editor Description"), NodePath("TerrainObjects/outofbounds"), PackedStringArray("Transform")] resource_unfolds=["res://World/world.tscn::Environment_2nvw6", PackedStringArray("Ambient Light", "Background", "Sky", "Volumetric Fog", "sky"), "res://World/floor.tscn::BoxMesh_xv1ew", PackedStringArray("Resource", "material"), "res://World/wall.tscn::BoxMesh_e4s22", PackedStringArray("material"), "res://World/Slope.tscn::BoxMesh_cjonc", PackedStringArray("material")] nodes_folded=[NodePath("TerrainObjects/Pine"), NodePath("TerrainObjects/Floor"), NodePath("TerrainObjects/Slope")]