source: Studio/Images/StandardGrid.png.import

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 990 bytes
Line 
1[remap]
2
3importer="texture"
4type="CompressedTexture2D"
5uid="uid://b3axgaalgwacp"
6path.s3tc="res://.godot/imported/StandardGrid.png-164069ea3c293d2267b7ef53e625392f.s3tc.ctex"
7path.etc2="res://.godot/imported/StandardGrid.png-164069ea3c293d2267b7ef53e625392f.etc2.ctex"
8metadata={
9"imported_formats": ["s3tc", "etc2"],
10"vram_texture": true
11}
12
13[deps]
14
15source_file="res://Images/StandardGrid.png"
16dest_files=["res://.godot/imported/StandardGrid.png-164069ea3c293d2267b7ef53e625392f.s3tc.ctex", "res://.godot/imported/StandardGrid.png-164069ea3c293d2267b7ef53e625392f.etc2.ctex"]
17
18[params]
19
20compress/mode=2
21compress/lossy_quality=0.7
22compress/hdr_compression=1
23compress/bptc_ldr=0
24compress/normal_map=0
25compress/channel_pack=0
26compress/streamed=false
27mipmaps/generate=true
28mipmaps/limit=-1
29roughness/mode=0
30roughness/src_normal=""
31process/fix_alpha_border=true
32process/premult_alpha=false
33process/normal_map_invert_y=false
34process/hdr_as_srgb=false
35process/size_limit=0
36detect_3d/compress_to=0
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