source: Studio/Levels/Main/Geometry/Floor.tscn@ 49e3bfa

sandbox
Last change on this file since 49e3bfa was 49e3bfa, checked in by Kevin Chapman <victory2b@…>, 3 years ago

(WIP) Added Spinning Food. Test object for restoring food to player.

  • Property mode set to 100644
File size: 518 bytes
Line 
1[gd_scene load_steps=4 format=2]
2
3[ext_resource path="res://Levels/Main/Materials/M_Dark.tres" type="Material" id=1]
4
5[sub_resource type="CubeMesh" id=1]
6material = ExtResource( 1 )
7size = Vector3( 40, 0.5, 40 )
8
9[sub_resource type="BoxShape" id=2]
10extents = Vector3( 20, 0.25, 20 )
11
12[node name="Floor" type="MeshInstance"]
13mesh = SubResource( 1 )
14material/0 = null
15
16[node name="StaticBody" type="StaticBody" parent="."]
17
18[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
19shape = SubResource( 2 )
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