sandbox
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Last change
on this file since 25e7b67 was f7b09c8, checked in by Kevin Chapman <victory2b@…>, 4 years ago |
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First Draft of world test with working movement and loading screen.
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-
Property mode
set to
100644
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File size:
857 bytes
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| 1 | extends Spatial
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| 2 |
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| 3 | #-----------------SCENE--SCRIPT------------------#
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| 4 | # Close your game faster by clicking 'Esc' #
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| 5 | # Change mouse mode by clicking 'Shift + F1' #
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| 6 | #------------------------------------------------#
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| 7 |
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| 8 | export var fast_close := true
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| 9 |
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| 10 |
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| 11 | func _ready() -> void:
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| 12 | if !OS.is_debug_build():
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| 13 | fast_close = false
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| 14 |
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| 15 | if fast_close:
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| 16 | print("** Fast Close enabled in the 'L_Main.gd' script **")
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| 17 | print("** 'Esc' to close 'Shift + F1' to release mouse **")
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| 18 |
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| 19 |
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| 20 | func _input(event: InputEvent) -> void:
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| 21 | if event.is_action_pressed("ui_cancel") and fast_close:
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| 22 | get_tree().quit() # Quits the game
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| 23 |
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| 24 | if event.is_action_pressed("mouse_input") and fast_close:
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| 25 | match Input.get_mouse_mode():
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| 26 | Input.MOUSE_MODE_CAPTURED:
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| 27 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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| 28 | Input.MOUSE_MODE_VISIBLE:
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| 29 | Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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