source: Studio/World/Slope.tscn

godot4-dev
Last change on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 1.1 KB
Line 
1[gd_scene load_steps=5 format=3 uid="uid://ctppafu3fexuv"]
2
3[ext_resource type="Texture2D" uid="uid://b3axgaalgwacp" path="res://Images/StandardGrid.png" id="1_tjcux"]
4
5[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1022i"]
6albedo_texture = ExtResource("1_tjcux")
7uv1_scale = Vector3(100, 50, 0)
8
9[sub_resource type="BoxMesh" id="BoxMesh_cjonc"]
10material = SubResource("StandardMaterial3D_1022i")
11
12[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_qiet5"]
13points = PackedVector3Array(-0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5)
14
15[node name="Slope" type="MeshInstance3D"]
16transform = Transform3D(12.1329, -0.144339, 0, 2.37948, 0.73598, 0, 0, 0, 9.702, 10, 1, 0)
17mesh = SubResource("BoxMesh_cjonc")
18
19[node name="StaticBody3D" type="StaticBody3D" parent="."]
20transform = Transform3D(1, -9.31323e-10, 0, -2.38419e-07, 1, 0, 0, 0, 1, 0, 0, 0)
21
22[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
23transform = Transform3D(1, 0, 0, 2.38419e-07, 1, 0, 0, 0, 1, 0, 0, 0)
24shape = SubResource("ConvexPolygonShape3D_qiet5")
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