godot4-dev
Last change
on this file was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago |
Initial commit of Godot4 project Working world and movable player.
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100644
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File size:
835 bytes
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1 | [gd_scene load_steps=5 format=3 uid="uid://dewtwrv8nhc7p"]
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2 |
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3 | [ext_resource type="Texture2D" uid="uid://b3axgaalgwacp" path="res://Images/StandardGrid.png" id="1_8llwf"]
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4 |
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5 | [sub_resource type="ORMMaterial3D" id="ORMMaterial3D_c41u4"]
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6 | albedo_texture = ExtResource("1_8llwf")
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7 | uv1_scale = Vector3(100, 100, 100)
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8 | uv1_triplanar = true
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9 | uv1_triplanar_sharpness = 0.615573
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10 |
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11 | [sub_resource type="BoxMesh" id="BoxMesh_xv1ew"]
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12 | material = SubResource("ORMMaterial3D_c41u4")
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13 |
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14 | [sub_resource type="BoxShape3D" id="BoxShape3D_n16nn"]
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15 |
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16 | [node name="Floor" type="MeshInstance3D"]
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17 | transform = Transform3D(100, 0, 0, 0, 0.5, 0, 0, 0, 100, 0, 0, 0)
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18 | mesh = SubResource("BoxMesh_xv1ew")
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19 |
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20 | [node name="StaticBody3D" type="StaticBody3D" parent="."]
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21 |
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22 | [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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23 | shape = SubResource("BoxShape3D_n16nn")
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