source: Studio/World/tree.tscn@ 831a978

godot4-dev
Last change on this file since 831a978 was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago

Initial commit of Godot4 project Working world and movable player.

  • Property mode set to 100644
File size: 1.3 KB
Line 
1[gd_scene load_steps=5 format=3 uid="uid://c20534oem38n4"]
2
3[ext_resource type="ArrayMesh" uid="uid://u6ylhhjgtfcw" path="res://Objects/Trees/Lowpoly_tree_sample.obj" id="1_amfc3"]
4
5[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_jir2r"]
6
7[sub_resource type="CylinderShape3D" id="CylinderShape3D_l7wxy"]
8
9[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_41nil"]
10
11[node name="Tree" type="MeshInstance3D"]
12
13[node name="StaticBody3D" type="StaticBody3D" parent="."]
14physics_material_override = SubResource("PhysicsMaterial_jir2r")
15
16[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
17mesh = ExtResource("1_amfc3")
18skeleton = NodePath("../..")
19
20[node name="Base" type="CollisionShape3D" parent="StaticBody3D"]
21transform = Transform3D(3, 0, 0, 0, 2, 0, 0, 0, 3, 0, 1.30199, 0)
22shape = SubResource("CylinderShape3D_l7wxy")
23
24[node name="Branch1" type="CollisionShape3D" parent="StaticBody3D"]
25transform = Transform3D(0.801772, -1.60146, -0.826969, 0.11933, 1.71889, -1.08264, 1.26211, 0.854832, 0.627704, -1.90511, 3.89998, 0.878607)
26shape = SubResource("CapsuleShape3D_41nil")
27
28[node name="Branch2" type="CollisionShape3D" parent="StaticBody3D"]
29transform = Transform3D(-0.94023, 1.4413, 0.722333, 0.0910832, 1.54019, -1.13035, -1.16519, -1.04263, -0.671233, 2.06783, 3.65983, -1.08486)
30shape = SubResource("CapsuleShape3D_41nil")
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