1 | ; Engine configuration file.
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2 | ; It's best edited using the editor UI and not directly,
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3 | ; since the parameters that go here are not all obvious.
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4 | ;
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5 | ; Format:
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6 | ; [section] ; section goes between []
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7 | ; param=value ; assign values to parameters
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8 |
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9 | config_version=5
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10 |
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11 | [application]
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12 |
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13 | config/name="Revenant-restart"
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14 | run/main_scene="res://World/world.tscn"
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15 | config/features=PackedStringArray("4.0", "Vulkan Clustered")
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16 | boot_splash/show_image=false
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17 | boot_splash/fullsize=false
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18 | boot_splash/bg_color=Color(0.141176, 0.141176, 0.141176, 1)
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19 | config/icon="res://Images/BasicGrid.png"
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20 |
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21 | [autoload]
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22 |
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23 | Universal="*res://General/Universal.gd"
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24 |
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25 | [input]
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26 |
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27 | ui_left={
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28 | "deadzone": 0.5,
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29 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777231,"physical_keycode":0,"unicode":16777231,"echo":false,"script":null)
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30 | , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
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31 | , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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32 | ]
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33 | }
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34 | ui_right={
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35 | "deadzone": 0.5,
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36 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777233,"physical_keycode":0,"unicode":16777233,"echo":false,"script":null)
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37 | , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
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38 | , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
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39 | ]
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40 | }
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41 | ui_up={
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42 | "deadzone": 0.5,
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43 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777232,"physical_keycode":0,"unicode":16777232,"echo":false,"script":null)
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44 | , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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45 | , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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46 | ]
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47 | }
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48 | ui_down={
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49 | "deadzone": 0.5,
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50 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777234,"physical_keycode":0,"unicode":16777234,"echo":false,"script":null)
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51 | , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
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52 | , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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53 | ]
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54 | }
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55 | move_sprint={
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56 | "deadzone": 0.5,
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57 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":16777237,"physical_keycode":0,"unicode":0,"echo":false,"script":null)
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58 | ]
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59 | }
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60 | player_heal={
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61 | "deadzone": 0.5,
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62 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":72,"unicode":0,"echo":false,"script":null)
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63 | ]
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64 | }
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65 | move_forward={
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66 | "deadzone": 0.5,
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67 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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68 | ]
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69 | }
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70 | move_backward={
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71 | "deadzone": 0.5,
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72 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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73 | ]
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74 | }
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75 | move_left={
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76 | "deadzone": 0.5,
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77 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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78 | ]
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79 | }
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80 | move_right={
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81 | "deadzone": 0.5,
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82 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
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83 | ]
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84 | }
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85 | move_jump={
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86 | "deadzone": 0.5,
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87 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"unicode":0,"echo":false,"script":null)
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88 | ]
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89 | }
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90 | hold_move_forward={
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91 | "deadzone": 0.5,
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92 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null)
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93 | ]
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94 | }
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95 | camera_perspective={
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96 | "deadzone": 0.5,
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97 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"unicode":0,"echo":false,"script":null)
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98 | ]
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99 | }
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100 | item_pickup={
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101 | "deadzone": 0.5,
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102 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"unicode":0,"echo":false,"script":null)
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103 | ]
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104 | }
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105 | inventory={
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106 | "deadzone": 0.5,
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107 | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"store_command":true,"alt_pressed":false,"shift_pressed":false,"meta_pressed":false,"command_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"unicode":0,"echo":false,"script":null)
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108 | ]
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109 | }
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110 |
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111 | [layer_names]
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112 |
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113 | 3d_physics/layer_1="Environment"
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114 | 3d_physics/layer_2="Players"
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115 | 3d_physics/layer_6="Death"
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116 |
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117 | [rendering]
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118 |
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119 | textures/canvas_textures/default_texture_repeat=1
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