[gd_scene load_steps=4 format=2] [ext_resource path="res://Levels/Main/Materials/M_Dark.tres" type="Material" id=1] [sub_resource type="CubeMesh" id=1] material = ExtResource( 1 ) size = Vector3( 40, 0.5, 40 ) [sub_resource type="BoxShape" id=3] extents = Vector3( 20, 0.25, 20 ) [node name="Floor" type="MeshInstance"] mesh = SubResource( 1 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="."] [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 3 )