[gd_scene load_steps=4 format=2] [ext_resource path="res://Levels/Main/Materials/M_Dark.tres" type="Material" id=1] [sub_resource type="CubeMesh" id=2] material = ExtResource( 1 ) size = Vector3( 40, 12, 1 ) [sub_resource type="BoxShape" id=4] extents = Vector3( 20, 6, 0.5 ) [node name="Wall" type="MeshInstance"] mesh = SubResource( 2 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="."] [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] shape = SubResource( 4 )