[gd_scene load_steps=5 format=3 uid="uid://cregh6rqx3t07"] [ext_resource type="Texture2D" uid="uid://bbbnllcbbgoge" path="res://Images/BasicGrid.png" id="1_q6i7n"] [sub_resource type="ORMMaterial3D" id="ORMMaterial3D_5hjlf"] albedo_texture = ExtResource( "1_q6i7n" ) uv1_scale = Vector3(100, 2, 1) uv1_triplanar = true [sub_resource type="BoxMesh" id="BoxMesh_e4s22"] material = SubResource( "ORMMaterial3D_5hjlf" ) [sub_resource type="BoxShape3D" id="BoxShape3D_x7ycg"] [node name="Wall" type="MeshInstance3D"] transform = Transform3D(100, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0) mesh = SubResource( "BoxMesh_e4s22" ) [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource( "BoxShape3D_x7ycg" )