| 1 | |
| 2 | == Core GamePlay Verizon 1.0 Ideas == |
| 3 | |
| 4 | Key components to the first version |
| 5 | - Interacting with a transformable world |
| 6 | - AL that can be used to add life to the world |
| 7 | - Realm Weaver shapes the world experience for the players |
| 8 | - Game feel/tone/theme would be gritty as |
| 9 | |
| 10 | '''Terrain''' |
| 11 | The world is the staging ground and the key starting foundation. This might need to be simplified for V1 |
| 12 | - Plate shaped world Size to be determined. |
| 13 | - Game must have between 5 and 10 Continents including an Ice Continent at the edge of the plate that is separated by large amounts of water. |
| 14 | - Procedural generated terrain that is player editable. Voxel generated. |
| 15 | - Mountains, Hills, Valleys, Rivers and Caves. |
| 16 | - Realistic water interacting with the world. |
| 17 | - Bioms that make scene. Such that closer to the center or far edge the realm gets colder. Rain forests are more likely to occur near oceans. |
| 18 | |
| 19 | |
| 20 | ''' AI ''' |
| 21 | AI bring is to life |
| 22 | - All NPCs would have open ended attributes that can be applied. Here is some example ones that could be used: Age, Wisdom, Strength, Dexterity, Constitution, Charisma, Happiness, Fortitude, and Profession. These would be used for determining how the AI will react in different situations along with how capable they are to complete tasks. |
| 23 | - Over world calculations VS Local. A separate overlay basic map would be used to determine migration patterns for mobs along with current populations of them for the world. |
| 24 | |
| 25 | |
| 26 | ''' Buildings and Crafting ''' |
| 27 | - Two main types of materials to begin with. Blocks and mesh. |
| 28 | - Blocks: Can be placed like in Mine Craft and light up to a world grid. We will need to decide if this is a fixed grid for the world. Or something else like one the Realm Weaver chooses for each town. |
| 29 | - Mesh: When placed add to the world mesh. Items like dirt and gravel will do this. |
| 30 | - Starting Town sizes would be determined by Realm Weaver |
| 31 | - Templates: Players can sit at design desks and make buildings in a mini creative world. They can then take the design and place it in their town for the villagers or themselves to build. There will generic be templates available for beginners. While in the design mode they can see the village and overlay a template on top of it to match the existing terrain or to change a current structure. |
| 32 | |
| 33 | |
| 34 | ''' Temporal ''' |
| 35 | The world will have chronological generation as well as physical. This will effect the mobs, villages and terrain. |
| 36 | - Items like wood blocks will have a higher chances of going away over time then stone. Biom climate would effect this as well. |
| 37 | - The world, Towns and NPCs would change over time resulting in newly reshaped experience for the players when they get board and want to change things up. |
| 38 | |
| 39 | |
| 40 | ''' Mob Types ''' |
| 41 | - Non-Human NPCs for the towns. |
| 42 | - Wild animals that fill the world. |
| 43 | |
| 44 | |
| 45 | ''' Player Types ''' |
| 46 | - Realm Weaver: They determine how the world looks, the amount of Mobs, sizes of towns, where the adventure starts, world timeline and quests for the adventure and themselves. They also become the Mayor of the first town of the world. They can force the world |
| 47 | - Mayor: All Realm Weavers get this as well. This is a ruler of a town. They control all the NPCs; however, they can assign some to adventures they find worthy of leading them. |
| 48 | - Adventure: They get to interact with the world as an independent subject. They can do quests assigned to them by a Mayor or independently find their own task to accomplish. If they get board with this roll, they can go start their own town and become a Mayor as well. |
| 49 | |
| 50 | |
| 51 | ''' Internal Quests ''' |
| 52 | - The world needs to have a attributes that that a Realm Weaver can link into to make quick and easy quests. |
| 53 | - Different type of quests: Location, Mob/NPC, and Build |
| 54 | - Location: This would be any travel quest. This could be to find an exact location, a new BIOM, Continent, Item (Mineral, Tree, Trinket, etc). |
| 55 | - Mob/NPC: This covers they types of quests where you need to kill, captures or befriend and NPC. Example would be: Kill X NPCs from Village Y. Another Example would be to complete building template A in Town B. |