5 | | - Interacting with a transformable world |
6 | | - AL that can be used to add life to the world |
7 | | - Realm Weaver shapes the world experience for the players |
8 | | - Game feel/tone/theme would be gritty as |
| 9 | - Interacting with a transformable world. |
| 10 | - AI that can be used to add life to the world, but not take away from the players. |
| 11 | - Realm Weaver shapes the world experience for the players. |
| 12 | - Game feel/tone/theme would be gritty. |
| 13 | |
21 | | AI bring is to life |
22 | | - All NPCs would have open ended attributes that can be applied. Here is some example ones that could be used: Age, Wisdom, Strength, Dexterity, Constitution, Charisma, Happiness, Fortitude, and Profession. These would be used for determining how the AI will react in different situations along with how capable they are to complete tasks. |
23 | | - Over world calculations VS Local. A separate overlay basic map would be used to determine migration patterns for mobs along with current populations of them for the world. |
| 27 | |
| 28 | AI the key to interacting with the world. |
| 29 | - All NPCs would have open ended attributes that can be applied. Here is some example ones that could be used: Age, Wisdom, Strength, Dexterity, Constitution, Charisma, Happiness, Fortitude, and Profession. These would be used for determining how the AI will react in different situations along with how capable they are to complete tasks. Emergent behavior will be fun. |
| 30 | - Over world calculations VS Local. A separate overlay basic map would be used to determine migration patterns for mobs along with current populations of them for in the world. |
28 | | - Blocks: Can be placed like in Mine Craft and light up to a world grid. We will need to decide if this is a fixed grid for the world. Or something else like one the Realm Weaver chooses for each town. |
29 | | - Mesh: When placed add to the world mesh. Items like dirt and gravel will do this. |
30 | | - Starting Town sizes would be determined by Realm Weaver |
31 | | - Templates: Players can sit at design desks and make buildings in a mini creative world. They can then take the design and place it in their town for the villagers or themselves to build. There will generic be templates available for beginners. While in the design mode they can see the village and overlay a template on top of it to match the existing terrain or to change a current structure. |
| 36 | - Blocks: Can be placed like in Mine Craft and connect up to a world in a grid. We will need to decide if this is a fixed grid for the world or something else like one the Realm Weaver chooses the grid for each town. Or it auto rotates to cardinal directions. |
| 37 | - Mesh: When placed it adds to the world mesh. Items like dirt and gravel will do this. |
| 38 | - Starting Town sizes and populations would be determined by Realm Weaver. |
| 39 | - Templates: Players can sit at design desks and make buildings in a mini creative world. They can then take the design and place it in their town for the villagers or themselves to build. There will be generic templates available for beginners. While in the design mode they can see the village in God mode and overlay a template on top of it to match the existing terrain or to change a current structure in the town. |
46 | | - Realm Weaver: They determine how the world looks, the amount of Mobs, sizes of towns, where the adventure starts, world timeline and quests for the adventure and themselves. They also become the Mayor of the first town of the world. They can force the world |
47 | | - Mayor: All Realm Weavers get this as well. This is a ruler of a town. They control all the NPCs; however, they can assign some to adventures they find worthy of leading them. |
48 | | - Adventure: They get to interact with the world as an independent subject. They can do quests assigned to them by a Mayor or independently find their own task to accomplish. If they get board with this roll, they can go start their own town and become a Mayor as well. |
| 56 | |
| 57 | - Realm Weaver: They determine how the world looks, the amount of Mobs, sizes of towns, where the adventure starts, world timeline and quests for the adventure and themselves. They also become the Mayor of the first town of the world. They can force the world to advance in time to reshape it if a change is wanted. A simple interface to let them make changes to the world will also be provided. |
| 58 | - Mayor: All Realm Weavers get this as well. This is a ruler of a town. They control all the NPCs in that town; however, they can assign some to adventures they find worthy of leading them. |
| 59 | - Adventure: They get to interact with the world as an independent subject. They can do quests assigned to them by a Mayor or independently find their own task to accomplish. If they get board with this roll, they can go start their own town and become a Mayor as well. If you build it they will come.... maybe. |