Changes between Version 3 and Version 4 of CoreGameplay/V1Ideas


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Timestamp:
07/05/21 08:09:23 (4 years ago)
Author:
Jonathan Neufeld
Comment:

Formatting, convert to headlines

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  • CoreGameplay/V1Ideas

    v3 v4  
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    2 == Core GamePlay Verizon 1.0 Ideas ==
     2= Core GamePlay Verizon 1.0 Ideas
    33
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    5 = All ideas are up for discussion and subject to the chopping block.
     5'''All ideas are up for discussion and subject to the chopping block.'''
    66
    7 
    8 Key components to the first version
     7== Key components to the first version
    98- Interacting with a transformable world.
    109- AI that can be used to add life to the world, but not take away from the players.
     
    1312
    1413
    15 '''Terrain'''
     14== Terrain
    1615
    1716The world is the staging ground and the key starting foundation. This might need to be simplified for V1 
     
    2423- AI Generated roads with auto generated sign posts. The sign posts know what town is next.
    2524
    26 ''' AI '''
     25== AI
    2726
    2827AI the key to interacting with the world.
     
    3130
    3231
    33 ''' Buildings and Crafting '''
     32== Buildings and Crafting
    3433
    3534- Two main types of materials to begin with. Blocks and mesh.
     
    4039
    4140
    42 ''' Temporal '''
     41== Temporal
    4342
    4443The world will have chronological generation as well as physical. This will effect the mobs, villages and terrain.
     
    4746
    4847
    49 ''' Mob Types '''
     48== Mob Types
    5049
    5150- Non-Human NPCs races for the towns. They will be human like such as Dworfs or Elfs, but can be something else as well. The NPCs will age, have children and migrate from and to other villages around them.
     
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    5453
    55 ''' Player Types '''
     54== Player Types
    5655
    5756- Realm Weaver: They determine how the world looks, the amount of Mobs, sizes of towns, where the adventure starts, world timeline and quests for the adventure and themselves. They also become the Mayor of the first town of the world. They can force the world to advance in time to reshape it if a change is wanted. A simple interface to let them make changes to the world will also be provided. 
     
    6059 
    6160
    62 ''' Internal Quests '''
     61== Internal Quests
    6362
    6463- The world needs to have a attributes that that a Realm Weaver can link into to make quick and easy quests.