Changes between Version 11 and Version 12 of TechEval/Matrix


Ignore:
Timestamp:
11/15/20 11:21:11 (5 years ago)
Author:
Jonathan Neufeld
Comment:

Terms and definitions introduced

Legend:

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  • TechEval/Matrix

    v11 v12  
    55|| ||= Unreal Engine =||= Godot =||= Minetest =||=UNIGINE ||
    66||= Voxel Engine||Very, very rich support, supports blocky and smooth.  Professional version is going to be required, which costs $299 USD.  Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| || ||
     7||= Component Extensibility|| || || || ||
    78||= Help and Support|| || || || ||
     9||= Community|| || || || ||
    810||= Documentation|| || || || ||
    911||= Tutorials & Examples|| || || ||[https://unigine.com/learning-unigine/video-tutorials#video-tutorials Company provided tutorials]||
     
    1719||= Cost|| ||Free|| ||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]||
    1820
     21== Description
     22 '''Component Extensibility'''::
     23    How easy is it to tweak / modify behaviour of existing components in-case we need them to do more?
     24 '''Help and Support'''
     25    What's the official product and technical support like? response time, cost, etc.
     26 '''Community'''
     27    What's the user community of the product like? forums, response-time, skill-level, enthusiasm, activity, etc.
     28
    1929= Notable Games
    2030* [https://www.dualuniverse.game Dual Universe]