Changes between Version 16 and Version 17 of TechEval/Matrix
- Timestamp:
- 11/23/20 07:06:12 (5 years ago)
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TechEval/Matrix
v16 v17 14 14 ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || || 15 15 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || || 16 ||= GPU Technology Used||Most advanced, including Vulkan ||OpenGL 2.1, Vulkan is coming|| || ||16 ||= GPU Technology Used||Most advanced, including Vulkan, [https://developer.nvidia.com/unrealengine Only game engine co-developed by nVidia] does not work well with AMD cards ||OpenGL 2.1, Vulkan is coming|| || || 17 17 ||= Materials / Texture Support|| || || || || 18 18 ||= HLSI || ||GD-Script, Lua-like||Lua (for modding)|| ||
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