Changes between Version 16 and Version 17 of TechEval/Matrix


Ignore:
Timestamp:
11/23/20 07:06:12 (5 years ago)
Author:
Kevin Chapman
Comment:

nVideo co dev Unreal Engine

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  • TechEval/Matrix

    v16 v17  
    1414||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||
    1515||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || ||
    16 ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| || ||
     16||= GPU Technology Used||Most advanced, including Vulkan, [https://developer.nvidia.com/unrealengine Only game engine co-developed by nVidia] does not work well with AMD cards ||OpenGL 2.1, Vulkan is coming|| || ||
    1717||= Materials / Texture Support|| || || || ||
    1818||= HLSI || ||GD-Script, Lua-like||Lua (for modding)|| ||