Changes between Version 19 and Version 20 of TechEval/Matrix


Ignore:
Timestamp:
11/24/20 11:28:30 (5 years ago)
Author:
Kevin Chapman
Comment:

Godot Memory Management and Floating Point Precision

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  • TechEval/Matrix

    v19 v20  
    1111||= Documentation|| || || || ||
    1212||= Tutorials & Examples|| || || ||[https://unigine.com/learning-unigine/video-tutorials#video-tutorials Company provided tutorials]||
    13 ||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds]|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]||
     13||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it]|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]||
    1414||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||
    1515||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || ||