Changes between Version 20 and Version 21 of TechEval/Matrix
- Timestamp:
- 11/30/20 07:56:11 (5 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
TechEval/Matrix
v20 v21 16 16 ||= GPU Technology Used||Most advanced, including Vulkan, [https://developer.nvidia.com/unrealengine Only game engine co-developed by nVidia] does not work well with AMD cards ||OpenGL 2.1, Vulkan is coming|| || || 17 17 ||= Materials / Texture Support|| || || || || 18 ||= Fluid Dynamics|| || || || || 18 19 ||= HLSI || ||GD-Script, Lua-like||Lua (for modding)||[https://en.wikipedia.org/wiki/Unigine UnigineScript (scripting)]|| 19 20 ||= C++ Support||Built-in||Requires use of GD-Native|| ||Support for C++|| … … 35 36 interact well with their WYSIWYG editor? 36 37 38 '''Fluid Dynamics''':: 39 Does the engine provide any fluid dynamics out of the box? this includes everything necessary to model water flow and propagation in an open-world environment. Minecraft totally side-steps this and employs a completely borked version of fluid dynamics (total cop-out). Dwarf Fortress does not cop-out, but fluid dynamics in that game can bring the CPU to its knees. Ideally we want to farm these computations out to the GPU. 40 37 41 = Notable Games 38 42 * [https://www.dualuniverse.game Dual Universe]