Changes between Version 20 and Version 21 of TechEval/Matrix


Ignore:
Timestamp:
11/30/20 07:56:11 (5 years ago)
Author:
Jonathan Neufeld
Comment:

Fluid dynamics requirement

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  • TechEval/Matrix

    v20 v21  
    1616||= GPU Technology Used||Most advanced, including Vulkan, [https://developer.nvidia.com/unrealengine Only game engine co-developed by nVidia] does not work well with AMD cards ||OpenGL 2.1, Vulkan is coming|| || ||
    1717||= Materials / Texture Support|| || || || ||
     18||= Fluid Dynamics|| || || || ||
    1819||= HLSI || ||GD-Script, Lua-like||Lua (for modding)||[https://en.wikipedia.org/wiki/Unigine UnigineScript (scripting)]||
    1920||= C++ Support||Built-in||Requires use of GD-Native|| ||Support for C++||
     
    3536    interact well with their WYSIWYG editor?
    3637
     38 '''Fluid Dynamics'''::
     39    Does the engine provide any fluid dynamics out of the box? this includes everything necessary to model water flow and propagation in an open-world environment.  Minecraft totally side-steps this and employs a completely borked version of fluid dynamics (total cop-out).  Dwarf Fortress does not cop-out, but fluid dynamics in that game can bring the CPU to its knees.  Ideally we want to farm these computations out to the GPU.
     40
    3741= Notable Games
    3842* [https://www.dualuniverse.game Dual Universe]