Changes between Version 21 and Version 22 of TechEval/Matrix
- Timestamp:
- 12/06/20 12:16:14 (5 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
TechEval/Matrix
v21 v22 8 8 ||= Component Extensibility|| || || || || 9 9 ||= Help and Support|| || || || || 10 ||= Community|| || || || ||10 ||= Community||Huge, tons of people in the Discord, very active|| || || || 11 11 ||= Documentation|| || || || || 12 12 ||= Tutorials & Examples|| || || ||[https://unigine.com/learning-unigine/video-tutorials#video-tutorials Company provided tutorials]|| 13 ||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it] || ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]||14 ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||13 ||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it]. That said, it looks like Zylann's Voxel engine supports LOD-based terrain, which is promising|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]|| 14 ||= Dynamic Lighting||Plenty of options and flexibility||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || || 15 15 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || || 16 16 ||= GPU Technology Used||Most advanced, including Vulkan, [https://developer.nvidia.com/unrealengine Only game engine co-developed by nVidia] does not work well with AMD cards ||OpenGL 2.1, Vulkan is coming|| || || … … 20 20 ||= C++ Support||Built-in||Requires use of GD-Native|| ||Support for C++|| 21 21 ||= Platforms (Linux, Mac, Windows)|| || || ||[https://en.wikipedia.org/wiki/Unigine#Platforms Windows and Linux]|| 22 ||= Cost / Licensing|| ||Free||LGPL||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]||22 ||= Cost / Licensing||Royalty-free until first $1M, then 5% on all gross revenues||Free||LGPL||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]|| 23 23 24 24 == Description
![(please configure the [header_logo] section in trac.ini)](/revenant/project/chrome/site/your_project_logo.png)