13 | | ||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it]|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]|| |
14 | | ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || || |
| 13 | ||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it]. That said, it looks like Zylann's Voxel engine supports LOD-based terrain, which is promising|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]|| |
| 14 | ||= Dynamic Lighting||Plenty of options and flexibility||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || || |