Changes between Version 21 and Version 22 of TechEval/Matrix


Ignore:
Timestamp:
12/06/20 12:16:14 (5 years ago)
Author:
Jonathan Neufeld
Comment:

Flesh-out Unreal Engine some and Godot

Legend:

Unmodified
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  • TechEval/Matrix

    v21 v22  
    88||= Component Extensibility|| || || || ||
    99||= Help and Support|| || || || ||
    10 ||= Community|| || || || ||
     10||= Community||Huge, tons of people in the Discord, very active|| || || ||
    1111||= Documentation|| || || || ||
    1212||= Tutorials & Examples|| || || ||[https://unigine.com/learning-unigine/video-tutorials#video-tutorials Company provided tutorials]||
    13 ||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it]|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]||
    14 ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||
     13||= Terrain Paging|| ||Not much is listed for this: [https://docs.godotengine.org/en/stable/tutorials/optimization/optimizing_3d_performance.html#large-worlds Official write up on large worlds] [https://godotforums.org/discussion/20841/how-big-can-you-make-an-open-world-game-in-godot Forum post about this. Looks like it does not have key features built into it].  That said, it looks like Zylann's Voxel engine supports LOD-based terrain, which is promising|| ||[https://www.youtube.com/watch?v=vYov5jwsAD0 Paid version supports unlimited size and real time terrain deformation along with high detail]||
     14||= Dynamic Lighting||Plenty of options and flexibility||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||
    1515||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || ||
    1616||= GPU Technology Used||Most advanced, including Vulkan, [https://developer.nvidia.com/unrealengine Only game engine co-developed by nVidia] does not work well with AMD cards ||OpenGL 2.1, Vulkan is coming|| || ||
     
    2020||= C++ Support||Built-in||Requires use of GD-Native|| ||Support for C++||
    2121||= Platforms (Linux, Mac, Windows)|| || || ||[https://en.wikipedia.org/wiki/Unigine#Platforms Windows and Linux]||
    22 ||= Cost / Licensing|| ||Free||LGPL||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]||
     22||= Cost / Licensing||Royalty-free until first $1M, then 5% on all gross revenues||Free||LGPL||[https://unigine.com/get-unigine/ Games under $100K free, but does not support large worlds after that it cost $150 a month]||
    2323
    2424== Description