Changes between Version 2 and Version 3 of TechEval/Matrix


Ignore:
Timestamp:
11/09/20 14:30:39 (5 years ago)
Author:
Jonathan Neufeld
Comment:

Initial population of some notes

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  • TechEval/Matrix

    v2 v3  
    11= Technical Evaluation Matrix
    22
    3 Use the following matrix to evaluate engines for suitability.  Copy the Wiki source (or use your own format) and fill-in the appropriate cell with notes about each.
     3Use the following matrix to evaluate engines for suitability.  Edit the Wiki source and fill-in the appropriate cell with notes about each.
    44
    55|| ||= Unreal Engine =||= Godot =||
    6 ||= Voxel Engine|| || ||
     6||= Voxel Engine||Very, very rich support, supports blocky and smooth.  Professional version is going to be required, which costs $299 USD|| ||
    77||= Terrain Paging|| || ||
    8 ||= Network Synchronisation|| || ||
    9 ||= GPU Technology Used|| || ||
     8||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support|| ||
     9||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming||
    1010||= Materials / Texture Support|| || ||
    11 ||= C++ Support|| || ||
     11||= C++ Support||Built-in||Requires use of GDNative||
    1212||= Platforms (Linux, Mac, Windows)|| || ||