Changes between Version 8 and Version 9 of TechEval/Matrix


Ignore:
Timestamp:
11/12/20 09:04:46 (5 years ago)
Author:
Jonathan Neufeld
Comment:

Minetest evaluation introduced

Legend:

Unmodified
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  • TechEval/Matrix

    v8 v9  
    33Use the following matrix to evaluate engines for suitability.  Edit the Wiki source and fill-in the appropriate cell with notes about each.
    44
    5 || ||= Unreal Engine =||= Godot =||
    6 ||= Voxel Engine||Very, very rich support, supports blocky and smooth.  Professional version is going to be required, which costs $299 USD.  Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)||
    7 ||= Help and Support|| || ||
    8 ||= Documentation|| || ||
    9 ||= Tutorials & Examples|| || ||
    10 ||= Terrain Paging|| || ||
    11 ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that||
    12 ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP||
    13 ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming||
    14 ||= Materials / Texture Support|| || ||
    15 ||= C++ Support||Built-in||Requires use of GDNative||
    16 ||= Platforms (Linux, Mac, Windows)|| || ||
     5|| ||= Unreal Engine =||= Godot =||= Minetest =||
     6||= Voxel Engine||Very, very rich support, supports blocky and smooth.  Professional version is going to be required, which costs $299 USD.  Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| ||
     7||= Help and Support|| || || ||
     8||= Documentation|| || || ||
     9||= Tutorials & Examples|| || || ||
     10||= Terrain Paging|| || || ||
     11||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| ||
     12||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| ||
     13||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| ||
     14||= Materials / Texture Support|| || || ||
     15||= C++ Support||Built-in||Requires use of GDNative|| ||
     16||= Platforms (Linux, Mac, Windows)|| || || ||