| 5 | | || ||= Unreal Engine =||= Godot =|| |
| 6 | | ||= Voxel Engine||Very, very rich support, supports blocky and smooth. Professional version is going to be required, which costs $299 USD. Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| |
| 7 | | ||= Help and Support|| || || |
| 8 | | ||= Documentation|| || || |
| 9 | | ||= Tutorials & Examples|| || || |
| 10 | | ||= Terrain Paging|| || || |
| 11 | | ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| |
| 12 | | ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| |
| 13 | | ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| |
| 14 | | ||= Materials / Texture Support|| || || |
| 15 | | ||= C++ Support||Built-in||Requires use of GDNative|| |
| 16 | | ||= Platforms (Linux, Mac, Windows)|| || || |
| | 5 | || ||= Unreal Engine =||= Godot =||= Minetest =|| |
| | 6 | ||= Voxel Engine||Very, very rich support, supports blocky and smooth. Professional version is going to be required, which costs $299 USD. Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| || |
| | 7 | ||= Help and Support|| || || || |
| | 8 | ||= Documentation|| || || || |
| | 9 | ||= Tutorials & Examples|| || || || |
| | 10 | ||= Terrain Paging|| || || || |
| | 11 | ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || |
| | 12 | ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || |
| | 13 | ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| || |
| | 14 | ||= Materials / Texture Support|| || || || |
| | 15 | ||= C++ Support||Built-in||Requires use of GDNative|| || |
| | 16 | ||= Platforms (Linux, Mac, Windows)|| || || || |