= Technical Evaluation Matrix Use the following matrix to evaluate engines for suitability. Edit the Wiki source and fill-in the appropriate cell with notes about each. || ||= Unreal Engine =||= Godot =||= Minetest =|| ||= Voxel Engine||Very, very rich support, supports blocky and smooth. Professional version is going to be required, which costs $299 USD. Possibly more advanced than Transvoxel||Built-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)|| || ||= Help and Support|| || || || ||= Documentation|| || || || ||= Tutorials & Examples|| || || || ||= Terrain Paging|| || || || ||= Dynamic Lighting|| ||Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that|| || ||= Network Synchronisation||Built-in both Unreal Engine and Voxel Plugin has its own built-in support||Nothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP|| || ||= GPU Technology Used||Most advanced, including Vulkan||OpenGL 2.1, Vulkan is coming|| || ||= Materials / Texture Support|| || || || ||= C++ Support||Built-in||Requires use of GDNative|| || ||= Platforms (Linux, Mac, Windows)|| || || ||