wiki:TechEval/Matrix

Version 10 (modified by Kevin Chapman, 5 years ago) ( diff )

--

Technical Evaluation Matrix

Use the following matrix to evaluate engines for suitability. Edit the Wiki source and fill-in the appropriate cell with notes about each.

Unreal Engine Godot Minetest UNIGINE
Voxel EngineVery, very rich support, supports blocky and smooth. Professional version is going to be required, which costs $299 USD. Possibly more advanced than TransvoxelBuilt-in, unsure what version it's using but it appears to be in active development (based on Transvoxel by Eric Lengyel)
Help and Support
Documentation
Tutorials & Examples Company provided tutorials
Terrain Paging Paid version supports unlimited size and real time terrain deformation along with high detail
Dynamic Lighting Claims there are only a max of 8 light sources an object can receive at a time, but this might be ok after the new Godot 4.0 lightmapper, it claims to do well and bake more than that
Network SynchronisationBuilt-in both Unreal Engine and Voxel Plugin has its own built-in supportNothing Voxel-specific, but everything Godot is node-based, and Godot allows you to add networking logic at the node level, both UDP and TCP
GPU Technology UsedMost advanced, including VulkanOpenGL 2.1, Vulkan is coming
Materials / Texture Support
C++ SupportBuilt-inRequires use of GDNative Support for C++
Platforms (Linux, Mac, Windows) Windows and Linux
Cost Free Games under $100K free, but does not support large worlds after that it cost $150 a month
Notable Games Dual Universe
Note: See TracWiki for help on using the wiki.