| 1 | = Storage File Format |
| 2 | I see little reason to deviate too much from Notch's region file format. Each region file would persist a logical unit of world of a fixed size (e.g. 64 x 64 x 64 blocks). Each file contains several channels: |
| 3 | * Blocks |
| 4 | * Lighting |
| 5 | * Graphs |
| 6 | * Entities |
| 7 | * Items |
| 8 | |
| 9 | == Blocks |
| 10 | The block channel consists of an array of ordinals, each identifies the block-type as well as its meta-configuration |
| 11 | |
| 12 | == Lighting |
| 13 | The lighting channel indicates light levels and light colour |
| 14 | |
| 15 | == Graphs |
| 16 | Graphs are arbitrary networks of information that can span arbitrary distances that typically relate to specific types of blocks, one such example of a graph is the steam engine assembly in Mad Martian Mod. |
| 17 | |
| 18 | == Entities |
| 19 | All movable objects and creatures other than players |
| 20 | |
| 21 | == Items |
| 22 | Items that are left lying around on the ground, unlike Minecraft, Revenant will treat these differently and not lump them into the same category as entities. |
| 23 | |