Changes between Version 1 and Version 2 of terrain/storage


Ignore:
Timestamp:
02/07/21 11:59:43 (4 years ago)
Author:
Jonathan Neufeld
Comment:

SDF not blocky

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  • terrain/storage

    v1 v2  
    88
    99== Blocks
    10 The block channel consists of an array of ordinals, each identifies the block-type as well as its meta-configuration
     10The block channel consists of an array of ordinals, each identifies the block-type as well as its meta-configuration (rotation / orientation).
     11Since we're working with SDFs here instead of blocky Minecraftey worlds (i.e. smooth voxel terrain instead of blocky) I ''think'' this will mean we have to store a general value that indicates the ''density'' of the block at this location, which might make meta-configuration unnecessary.  Also, my current thinking is that anything more complicated than this for describing terrain blocks in this case can be stored and described in a separate channel because 90% of the terrain is going to be very simple.
    1112
    1213== Lighting