10 | | The block channel consists of an array of ordinals, each identifies the block-type as well as its meta-configuration |
| 10 | The block channel consists of an array of ordinals, each identifies the block-type as well as its meta-configuration (rotation / orientation). |
| 11 | Since we're working with SDFs here instead of blocky Minecraftey worlds (i.e. smooth voxel terrain instead of blocky) I ''think'' this will mean we have to store a general value that indicates the ''density'' of the block at this location, which might make meta-configuration unnecessary. Also, my current thinking is that anything more complicated than this for describing terrain blocks in this case can be stored and described in a separate channel because 90% of the terrain is going to be very simple. |