= Storage File Format I see little reason to deviate too much from Notch's region file format. Each region file would persist a logical unit of world of a fixed size (e.g. 64 x 64 x 64 blocks). Each file contains several channels: * Blocks * Lighting * Graphs * Entities * Items == Blocks The block channel consists of an array of ordinals, each identifies the block-type as well as its meta-configuration (rotation / orientation). Since we're working with SDFs here instead of blocky Minecraftey worlds (i.e. smooth voxel terrain instead of blocky) I ''think'' this will mean we have to store a general value that indicates the ''density'' of the block at this location, which might make meta-configuration unnecessary. Also, my current thinking is that anything more complicated than this for describing terrain blocks in this case can be stored and described in a separate channel because 90% of the terrain is going to be very simple. == Lighting The lighting channel indicates light levels and light colour == Graphs Graphs are arbitrary networks of information that can span arbitrary distances that typically relate to specific types of blocks, one such example of a graph is the steam engine assembly in Mad Martian Mod. == Entities All movable objects and creatures other than players == Items Items that are left lying around on the ground, unlike Minecraft, Revenant will treat these differently and not lump them into the same category as entities.