Custom Query (84 matches)
Results (37 - 39 of 84)
Ticket | Resolution | Summary | Owner | Reporter |
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#18 | invalid | Mobs don't path properly over slabs | jonathan | jonathan |
Description |
This isn't just slabs, I've also noticed them hopping like idiots on-top of shielded redstone wire. It's probably any non-opaque block, which by the Hydrazine engine is conflated to be fuzzy earth (sort-of solid) and as such is flagged as risky in lieu of passable due to its collision bounds being unclear (apart from doing CPU-intensive collision bounds computations on the block). One probable fix is to specifically detect collision bounds on a block iff it is determined to be fuzzy earth and then mark it as wind (open / air) iff the top of the combined collision bounds is <= 0.5 of a block. This should account for most blocks. |
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#21 | fixed | Driders should not spawn in daylight above ground | jonathan | jonathan |
Description |
Driders probably inherit from the Spider entity class, whose rules permit them to spawn in broad daylight. This explains why Driders would spawn in daylight but it does not explain why they spawn above ground, I am pretty sure I added a rule for them to spawn only underground, check! |
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#22 | fixed | Mobs still not pathing through open fence gates | jonathan | jonathan |
Description |
I'm looking at a bunch of zombies who are ignoring the open fence gate to get to me and instead congregating outside the stone walls connected to it. |