Custom Query (84 matches)
Results (52 - 54 of 84)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#45 | fixed | Olivine should infer item type from constants | jonathan | jonathan |
Description |
The following example doesn't work: const $weapon = item &diamond_pickaxe with { name → "Magic Pickaxe" description → "I hit you with my pickaxe\n" :: "Only pickaxe I'll ever have fer me luv!" modifiers → { health → { operator → boost; amount → 5 } stability → { operator → boost; amount → 2.3 } } enchantments → [ { type → sharpness; level → 5 } { type → knockback; level → 2 } { type → unbreaking; level → 5 } ] } It works if you declare $weapon as an item |
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#9 | fixed | Orb staff orbs attack friendly players inadvertently | jonathan | jonathan |
Description |
This is probably technically correct because PvP is enabled on the server, but when you are trying to play cooperatively it is a bad experience to have your orb staff orbs attack nearby players. SIACA might not be paying attention to this effect and that might be why this happens. |
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#49 | fixed | Percentage type should accept rational values (not just integer) | jonathan | jonathan |
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