Custom Query (84 matches)
Results (16 - 18 of 84)
Ticket | Resolution | Summary | Owner | Reporter |
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#17 | fixed | Brewing Stand vs Hopper | jonathan | indianwells |
Description |
Hopper stacks 20 bottles into brewing stand instead of allowing only one bottle per slot. |
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#18 | invalid | Mobs don't path properly over slabs | jonathan | jonathan |
Description |
This isn't just slabs, I've also noticed them hopping like idiots on-top of shielded redstone wire. It's probably any non-opaque block, which by the Hydrazine engine is conflated to be fuzzy earth (sort-of solid) and as such is flagged as risky in lieu of passable due to its collision bounds being unclear (apart from doing CPU-intensive collision bounds computations on the block). One probable fix is to specifically detect collision bounds on a block iff it is determined to be fuzzy earth and then mark it as wind (open / air) iff the top of the combined collision bounds is <= 0.5 of a block. This should account for most blocks. |
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#19 | duplicate | Glass and Mobs | jonathan | indianwells |
Description |
I was inside my single player house and standing in water by the glass and I don't know how long the mobs have been there especially in daylight as I was AFK, some of the arrows and some Koguls nearby caused damage to me. I don't know if this is very consistent. I have an image, but I don't know how to attach it here. I will put it into discord. |