| 3 | node_unfolds=[NodePath("."), PackedStringArray("Visibility", "Transform", "Floor", "Editor Description", "collision", "Axis Lock", "Collision", "Input", "Process"), NodePath("Body"), PackedStringArray("Geometry", "Global Illumination", "Process", "Skeleton", "Transform", "Visibility", "Visibility Range", "mesh", "surface_material_override", "Editor Description"), NodePath("CollisionShape3D"), PackedStringArray("Transform", "Visibility", "Process", "Editor Description"), NodePath("Neck"), PackedStringArray("Transform"), NodePath("Neck/Head"), PackedStringArray("Visibility", "Process", "Editor Description", "Transform"), NodePath("Neck/Head/Camera"), PackedStringArray("Editor Description", "Process", "Transform", "Visibility"), NodePath("PlayerInterface"), PackedStringArray("Visibility"), NodePath("Pause"), PackedStringArray("Visibility")]
|
---|