godot4-dev
Last change
on this file since 831a978 was 831a978, checked in by Jonathan Neufeld <support@…>, 3 years ago |
Initial commit of Godot4 project Working world and movable player.
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Property mode
set to
100644
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File size:
662 bytes
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1 | [folding]
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2 |
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3 | node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("StaticBody3D"), PackedStringArray("physics_material_override"), NodePath("StaticBody3D/MeshInstance3D"), PackedStringArray("Transform", "mesh"), NodePath("StaticBody3D/Base"), PackedStringArray("Transform"), NodePath("StaticBody3D/Branch1"), PackedStringArray("Transform"), NodePath("StaticBody3D/Branch2"), PackedStringArray("Transform")]
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4 | resource_unfolds=["res://World/tree.tscn::PhysicsMaterial_jir2r", PackedStringArray(), "res://World/tree.tscn::CylinderShape3D_l7wxy", PackedStringArray(), "res://World/tree.tscn::CapsuleShape3D_41nil", PackedStringArray()]
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5 | nodes_folded=[]
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