sandbox
Last change
on this file since c8c895d was 25e7b67, checked in by Kevin Chapman <victory2b@…>, 3 years ago |
Got Food item to increase player stats by 10 when walking into the food space.
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Property mode
set to
100644
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File size:
557 bytes
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1 | extends Spatial
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2 |
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3 |
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4 | var is_ready = true
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5 | var Food = 10
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6 |
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7 | func _ready():
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8 |
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9 | # Get the area for the trigger, and assign it's body_entered signal to trigger_body_entered
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10 | $Holder/Food_Pickup_Trigger.connect("body_entered", self, "trigger_body_entered")
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11 |
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12 | # Now we can use all of our setget functions.
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13 | is_ready = true
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14 |
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15 | func _physics_process(delta):
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16 | $AnimationFood.playback_speed = 4
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17 |
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18 |
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19 |
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20 | func trigger_body_entered(body):
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21 | if Globals.lifeforce != 100:
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22 | Globals.lifeforce += Food
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23 | if Globals.lifeforce >= 100:
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24 | Globals.lifeforce = 100
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25 | Globals.food_task = true
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