[f7b09c8] | 1 | extends Control
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| 2 |
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| 3 | # NOTE: The code here is only briefly explained in the tutorial, nor
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| 4 | # does the code have very many comments!
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| 5 | # This is because it does not really relate to making a FPS.
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| 6 |
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| 7 | var start_menu
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| 8 | var level_select_menu
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| 9 | var options_menu
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| 10 |
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| 11 | export (String, FILE) var testing_area_scene
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| 12 | export (String, FILE) var space_level_scene
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| 13 | export (String, FILE) var ruins_level_scene
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| 14 |
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| 15 |
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| 16 | func _ready():
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| 17 | start_menu = $Start_Menu
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| 18 | level_select_menu = $Level_Select_Menu
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| 19 | options_menu = $Options_Menu
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| 20 |
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| 21 | # Connect all of the start menu buttons
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| 22 | $Start_Menu/Button_Start.connect("pressed", self, "start_menu_button_pressed", ["start"])
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| 23 | $Start_Menu/Button_Open_Godot.connect("pressed", self, "start_menu_button_pressed", ["open_godot"])
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| 24 | $Start_Menu/Button_Options.connect("pressed", self, "start_menu_button_pressed", ["options"])
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| 25 | $Start_Menu/Button_Quit.connect("pressed", self, "start_menu_button_pressed", ["quit"])
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| 26 |
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| 27 | # Connect all of the level select menu buttons
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| 28 | # $Level_Select_Menu/Button_Back.connect("pressed", self, "level_select_menu_button_pressed", ["back"])
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| 29 | # $Level_Select_Menu/Button_Level_Testing_Area.connect("pressed", self, "level_select_menu_button_pressed", ["testing_scene"])
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| 30 | # $Level_Select_Menu/Button_Level_Space.connect("pressed", self, "level_select_menu_button_pressed", ["space_level"])
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| 31 | # $Level_Select_Menu/Button_Level_Ruins.connect("pressed", self, "level_select_menu_button_pressed", ["ruins_level"])
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| 32 |
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| 33 | # Connect all of the options menu buttons
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| 34 | $Options_Menu/Button_Back.connect("pressed", self, "options_menu_button_pressed", ["back"])
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| 35 | $Options_Menu/Button_Fullscreen.connect("pressed", self, "options_menu_button_pressed", ["fullscreen"])
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| 36 | $Options_Menu/Check_Button_VSync.connect("pressed", self, "options_menu_button_pressed", ["vsync"])
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| 37 | $Options_Menu/Check_Button_Debug.connect("pressed", self, "options_menu_button_pressed", ["debug"])
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| 38 |
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| 39 | # Some times when returning to the title screen the mouse is still captured even though it shouldn't be.
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| 40 | # To prevent this from breaking the game, we just set it here too
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| 41 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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| 42 |
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| 43 | # Get the globals singleton
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| 44 | var globals = get_node("/root/Globals")
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| 45 | # Get the mouse and joypad sensitivity
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| 46 | $Options_Menu/HSlider_Mouse_Sensitivity.value = globals.mouse_sensitivity
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| 47 | $Options_Menu/HSlider_Joypad_Sensitivity.value = globals.joypad_sensitivity
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| 48 |
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| 49 |
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| 50 | func start_menu_button_pressed(button_name):
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| 51 | if button_name == "start":
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| 52 | get_node("/root/Globals").load_new_scene(testing_area_scene)
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| 53 | # level_select_menu.visible = true
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| 54 | # start_menu.visible = false
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| 55 | elif button_name == "open_godot":
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| 56 | OS.shell_open("https://gauss.extollit.com/revenant/project/")
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| 57 | elif button_name == "options":
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| 58 | options_menu.visible = true
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| 59 | start_menu.visible = false
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| 60 | elif button_name == "quit":
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| 61 | get_tree().quit()
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| 62 |
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| 63 |
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| 64 | func level_select_menu_button_pressed(button_name):
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| 65 | if button_name == "back":
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| 66 | start_menu.visible = true
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| 67 | level_select_menu.visible = false
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| 68 | elif button_name == "testing_scene":
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| 69 | set_mouse_and_joypad_sensitivity()
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| 70 | get_node("/root/Globals").load_new_scene(testing_area_scene)
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| 71 | elif button_name == "space_level":
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| 72 | set_mouse_and_joypad_sensitivity()
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| 73 | get_node("/root/Globals").load_new_scene(space_level_scene)
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| 74 | elif button_name == "ruins_level":
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| 75 | set_mouse_and_joypad_sensitivity()
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| 76 | get_node("/root/Globals").load_new_scene(ruins_level_scene)
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| 77 |
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| 78 |
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| 79 | func options_menu_button_pressed(button_name):
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| 80 | if button_name == "back":
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| 81 | start_menu.visible = true
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| 82 | options_menu.visible = false
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| 83 | elif button_name == "fullscreen":
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| 84 | OS.window_fullscreen = !OS.window_fullscreen
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| 85 | elif button_name == "vsync":
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| 86 | OS.vsync_enabled = $Options_Menu/Check_Button_VSync.pressed
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| 87 | elif button_name == "debug":
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| 88 | get_node("/root/Globals").set_debug_display($Options_Menu/Check_Button_Debug.pressed)
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| 89 |
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| 90 |
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| 91 | func set_mouse_and_joypad_sensitivity():
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| 92 | # Get the globals singleton
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| 93 | var globals = get_node("/root/Globals")
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| 94 | # Set the mouse and joypad sensitivity
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| 95 | globals.mouse_sensitivity = $Options_Menu/HSlider_Mouse_Sensitivity.value
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| 96 | globals.joypad_sensitivity = $Options_Menu/HSlider_Joypad_Sensitivity.value
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