1 | extends Control
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2 |
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3 | # NOTE: The code here is only briefly explained in the tutorial, nor
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4 | # does the code have very many comments!
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5 | # This is because it does not really relate to making a FPS.
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6 |
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7 | var start_menu
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8 | var level_select_menu
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9 | var options_menu
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10 |
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11 | export (String, FILE) var testing_area_scene
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12 | export (String, FILE) var space_level_scene
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13 | export (String, FILE) var ruins_level_scene
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14 |
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15 |
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16 | func _ready():
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17 | start_menu = $Start_Menu
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18 | level_select_menu = $Level_Select_Menu
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19 | options_menu = $Options_Menu
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20 |
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21 | # Connect all of the start menu buttons
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22 | $Start_Menu/Button_Start.connect("pressed", self, "start_menu_button_pressed", ["start"])
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23 | $Start_Menu/Button_Open_Godot.connect("pressed", self, "start_menu_button_pressed", ["open_godot"])
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24 | $Start_Menu/Button_Options.connect("pressed", self, "start_menu_button_pressed", ["options"])
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25 | $Start_Menu/Button_Quit.connect("pressed", self, "start_menu_button_pressed", ["quit"])
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26 |
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27 | # Connect all of the level select menu buttons
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28 | # $Level_Select_Menu/Button_Back.connect("pressed", self, "level_select_menu_button_pressed", ["back"])
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29 | # $Level_Select_Menu/Button_Level_Testing_Area.connect("pressed", self, "level_select_menu_button_pressed", ["testing_scene"])
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30 | # $Level_Select_Menu/Button_Level_Space.connect("pressed", self, "level_select_menu_button_pressed", ["space_level"])
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31 | # $Level_Select_Menu/Button_Level_Ruins.connect("pressed", self, "level_select_menu_button_pressed", ["ruins_level"])
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32 |
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33 | # Connect all of the options menu buttons
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34 | $Options_Menu/Button_Back.connect("pressed", self, "options_menu_button_pressed", ["back"])
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35 | $Options_Menu/Button_Fullscreen.connect("pressed", self, "options_menu_button_pressed", ["fullscreen"])
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36 | $Options_Menu/Check_Button_VSync.connect("pressed", self, "options_menu_button_pressed", ["vsync"])
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37 | $Options_Menu/Check_Button_Debug.connect("pressed", self, "options_menu_button_pressed", ["debug"])
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38 |
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39 | # Some times when returning to the title screen the mouse is still captured even though it shouldn't be.
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40 | # To prevent this from breaking the game, we just set it here too
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41 | Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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42 |
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43 | # Get the globals singleton
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44 | var globals = get_node("/root/Globals")
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45 | # Get the mouse and joypad sensitivity
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46 | $Options_Menu/HSlider_Mouse_Sensitivity.value = globals.mouse_sensitivity
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47 | $Options_Menu/HSlider_Joypad_Sensitivity.value = globals.joypad_sensitivity
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48 |
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49 |
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50 | func start_menu_button_pressed(button_name):
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51 | if button_name == "start":
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52 | get_node("/root/Globals").load_new_scene(testing_area_scene)
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53 | # level_select_menu.visible = true
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54 | # start_menu.visible = false
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55 | elif button_name == "open_godot":
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56 | OS.shell_open("https://gauss.extollit.com/revenant/project/")
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57 | elif button_name == "options":
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58 | options_menu.visible = true
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59 | start_menu.visible = false
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60 | elif button_name == "quit":
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61 | get_tree().quit()
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62 |
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63 |
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64 | func level_select_menu_button_pressed(button_name):
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65 | if button_name == "back":
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66 | start_menu.visible = true
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67 | level_select_menu.visible = false
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68 | elif button_name == "testing_scene":
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69 | set_mouse_and_joypad_sensitivity()
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70 | get_node("/root/Globals").load_new_scene(testing_area_scene)
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71 | elif button_name == "space_level":
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72 | set_mouse_and_joypad_sensitivity()
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73 | get_node("/root/Globals").load_new_scene(space_level_scene)
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74 | elif button_name == "ruins_level":
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75 | set_mouse_and_joypad_sensitivity()
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76 | get_node("/root/Globals").load_new_scene(ruins_level_scene)
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77 |
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78 |
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79 | func options_menu_button_pressed(button_name):
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80 | if button_name == "back":
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81 | start_menu.visible = true
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82 | options_menu.visible = false
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83 | elif button_name == "fullscreen":
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84 | OS.window_fullscreen = !OS.window_fullscreen
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85 | elif button_name == "vsync":
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86 | OS.vsync_enabled = $Options_Menu/Check_Button_VSync.pressed
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87 | elif button_name == "debug":
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88 | get_node("/root/Globals").set_debug_display($Options_Menu/Check_Button_Debug.pressed)
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89 |
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90 |
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91 | func set_mouse_and_joypad_sensitivity():
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92 | # Get the globals singleton
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93 | var globals = get_node("/root/Globals")
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94 | # Set the mouse and joypad sensitivity
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95 | globals.mouse_sensitivity = $Options_Menu/HSlider_Mouse_Sensitivity.value
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96 | globals.joypad_sensitivity = $Options_Menu/HSlider_Joypad_Sensitivity.value
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